using UnityEngine;
using System.Collections;
using System;
using Object = UnityEngine.Object;

namespace RootMotion.Dynamics
{
    public partial class BehaviourPuppet : BehaviourBase
    {
        public void Boost(float immunity, float impulseMlp)
        {
            throw new NotImplementedException();
        }

        public void Boost(int muscleIndex, float immunity, float impulseMlp)
        {
            throw new NotImplementedException();
        }

        public void Boost(int muscleIndex, float immunity, float impulseMlp, float boostParents, float boostChildren)
        {
            throw new NotImplementedException();
        }

        public void BoostImmunity(float immunity)
        {
            throw new NotImplementedException();
        }

        public void BoostImmunity(int muscleIndex, float immunity)
        {
            throw new NotImplementedException();
        }

        public void BoostImmunity(int muscleIndex, float immunity, float boostParents, float boostChildren)
        {
            throw new NotImplementedException();
        }

        public void BoostImpulseMlp(float impulseMlp)
        {
            throw new NotImplementedException();
        }

        public void BoostImpulseMlp(int muscleIndex, float impulseMlp)
        {
            throw new NotImplementedException();
        }

        public void BoostImpulseMlp(int muscleIndex, float impulseMlp, float boostParents, float boostChildren)
        {
            throw new NotImplementedException();
        }
    }
}